AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Slovenia - Q1 2022
Discover the performance of the top 5 anime games on Android in Slovenia during the first quarter of 2022, including insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 anime games on Android in Slovenia showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
Yu-Gi-Oh! Master Duel saw a notable trend in its weekly downloads, starting at 224 in the last week of January and peaking at 474 in mid-February. However, the game experienced a gradual decline, ending the quarter with 177 downloads in the last week of March. Weekly revenue for the game fluctuated, reaching a high of approximately $66 in early February and closing the quarter at around $44. Active users showed a steady increase, peaking at 745 in mid-March before slightly decreasing to 646 by the end of the quarter.
Yu-Gi-Oh! Duel Links experienced a significant drop in weekly downloads from 248 at the end of January to just 45 by the end of March. Revenue mirrored this trend, starting at $142 in late January and ending at approximately $75 in the last week of March. Active users declined from 2.1K at the end of January to 1.5K by the end of the quarter.
NARUTO X BORUTO NINJA VOLTAGE had relatively stable weekly downloads, ranging between 20 and 50 throughout the quarter. Revenue saw a peak of about $192 in mid-January and then fluctuated, closing the quarter at around $15. Active users remained fairly constant, starting at 140 and ending at 152.
MY HERO ULTRA IMPACT was released in early February and saw its downloads peak at 87 in the third week of February before declining to 16 by the end of March. Revenue peaked at approximately $94 in late February and dropped to zero in the last three weeks of March. Active users followed a similar pattern, peaking at 123 in late February and then declining to 66 by the end of the quarter.
DRAGON BALL LEGENDS had a consistent but low weekly download rate, ranging between 16 and 36 throughout the quarter. Revenue showed significant peaks, reaching around $590 at the end of December and $460 in late February. Active users remained relatively stable, starting at 473 and ending at 433.
For more detailed insights and data, visit Sensor Tower.